The Third Annual H5P Awards
Submitted by erikfryed2l on Wed, 11/05/2025 - 15:05
The H5P Ambassadors and the H5P Core Team hosted the third annual H5P Awards on March 26th where great H5P productions were celebrated.
The H5P Community submitted H5P content to be awarded the best content of 2026 within the following categories:
- Impressive Use of Multimedia
- Outstanding Visual Design
- Impactful Gamification
- Innovative Use of H5P Content Types
- Memory Game
See the video of the award ceremony with links to the nominated and winning content below:
Winners
Categories and Nominees:
Impressive Use of Multimedia
- Holokai I Palakila (Journey to Brazil)
- by Rachel Mamiya Hernandez - Planet Rescue Project
- by Zhibin Xu (KLhubs.com) - Harnessing the power of H5P to create immersive content
- by Hans Græsli and Eirik Tengesdal Skogvold (NDLA) - Losers write history
- by Yari Häfele - Virtu-All By Design: Expanding K–5 Access Through Interaction
- by Sarah Warnick (Virtual Virginia)
Outstanding Visual Design
- Sub-regions of Asia showcasing Tourism (interactive map)
- by Daniel Antoniuk (University of Nevada, Las Vegas) - Case Study: Epidemiology
- by Kristen Hernandez (LSU Online & Continuing Education) - Recorrido por la jungla
- by Jorge Gutierrez - The Iceberg Insight: Why Visual Metaphors Outperform Traditional Quizzes
- by Uyen Nguyen (Learning Design, RMIT University Vietnam) - When Wrong Answers That Teach: A Branching Interactive Video for Addressing Misconceptions
- by Simon Lolliot (University of British Columbia)
Impactful Gamification
- Technology Enhanced Classroom Orientation (Escape Room)
- by Brent Hirata - The Reluctant Employer: A Mental Health Gamified Scenario
- by Will Taylor (Compassa) - Mass Casualty Incident (MCI) Simulation
- by Tonmoy B (La Trobe University) - Experience the culture and history of Berlin in this visually inspiring 360 resource!
- by Anna Maria Holvik (NDLA) - Détective des inférences : scénarisation et ludification d'activités de lecture
- by Isabelle Marchina
Innovative Use of H5P Content Types
- Vocabulary Practice using Rebus Puzzles
- by Shawn McGirr (Middle School Matters) - What Could Possibly Go Wrong? A Safety Inspection Simulator
- by Will Taylor (Compassa) - Exact values for Trigonometric and Reciprocal Functions
- by Chelsea Steiner (Finigan School of Distance Education) - Turning Parasitology into Play: A Gamified Malaria Lifecycle
- by Freddie Gay - Learning English by doing: Interactive vocational journeys with H5P
- by Leidy Getial
Best Memory Game Activity
- Three Perspectives, One Purpose - Interactive Early Childhood Learning Design
- by Maryam Ebrahimi, Pamudi Muthumala, Linda skrgatich (TAFE SA) - Aprendizaje virtual interactivo que transforma futuros.
- by Diana Cárdenas (Universidad Virtual CNCI) - Virtu-ALL By Design: Wunderkind, Gamifying German for Young Learners
- by Sarah Warnick (Virtual Virginia) - Emoji Madness
- by Richard Monke
Thank you to everyone who participated and made this year's awards a success!




