Using AI-generated video clips as source material for Interactive Video?

Most of the effort in an Interactive Video isn't the interaction authoring — it's getting a clean, short clip with enough visual headroom to place an overlay question without covering the subject. A few things I keep coming back to when preparing source material:

  • Keep clips short (roughly 10–20 s). Long clips make it hard to decide where an interaction should actually sit, and viewers lose the thread before the question appears.
  • Leave headroom in the frame. Overlays are anchored, so a clip that fills the frame edge-to-edge forces you to cover the focal point.
  • Prefer multi-shot clips with visible scene changes — they map naturally onto chapter-style interactions and give you obvious pause points.

For placeholder and B-roll footage, text-to-video tools are now good enough to use as stand-ins while the real shoot is still being arranged. I've been using Kling3AI for 4K multi-shot clips with native audio, which removes a lot of the back-and-forth when you just need something close to the final look before committing to a shoot.

Two things I'd like the community's take on:

  • Is there a repeatable way to keep overlay positions consistent across clips with different aspect ratios, or do you end up re-tuning every video?
  • Any pitfalls with how H5P handles higher-bitrate source files for viewers on slow connections?

Curious whether others are mixing generated footage into their H5P authoring pipeline, and how you handle the hand-off between placeholder and final media.

otacke's picture

Unless you use a video hosting service such as YouTube, your videos will be files that need to be served to the client, no streaming. Hence you should upload multiple video files in different resolutions that the user then can pick from in the view.