DRAG N DROP scoring calculation method

Pammellam's picture

I have a request for a change in the __scoring calculation method__ in the Drag n Drop exercise.

I have an exercise teaching a language term and the total number of possible points for this one exercise would be 6. When I tested this exercise, on purpose, I got 4 correct, 2 wrong. I expected to get a score of 4 for this one exercise. But I got only 2 Points. I have later learned that the method of calculating the score for this exercise is to delete the 2 wrong points from the 4 correct points giving the student just 2 points. But, I think the average language student would expect 4 points for this exercise.

I wonder, is it possible in the exercise behavior section to give the total possible score and then to use that to calculate the final score??? If the total possible points were given as 6 and the students got 2 wrong then the score would be 4.  

I understand that there are other variables in this exercise, some with infinite answers. But perhaps it would be possible to have two scoring methods:  one for those that have _finite_ scores as opposed to those that have _infinite_ scores. 

BV52's picture

Hi Pammellam,

Thanks a lot for contributing your ideas on how to make H5P better! We’re now working on something called the H5P supporter program allowing the H5P community to vote for and fund the top voted H5P features. Also there are developers in the community who every now and then works on a feature they find interesting or useful.

-BV52

otacke's picture

Hi Pammellam!

I don't know the exact scenario of your exercise, but have you tried whether unchecking "Apply penalties" inside the behavioral settings is a feasible solution?

Best,

Oliver

Pammellam's picture

I unchecked APPLY PENALTIES and it seems to work the way I was hoping it would.

 I tried it a couple of times making a couple of errors and what I expected to be the score turned out to be the score! So I think you have solved my problem. Thank you very much.