NEW Repetition Mode for Dialog Cards?

I discovered a new "repetition" mode for dialog cards.

Is based on spaced repetition as a learning method?

Is there any documentation about this functionality?

If yes, then do the dialog cards send completion statements for xAPI?

Thanks so much!

 

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BV52's picture

Hi etherscreen,

The repetition mode is inspired by the Leitner system but I'm not sure how similar or different it is with the space repetition.

There is no documentation yet for this feature and currently this content does not support xAPI.

-BV52

Thanks so much for this info.

Is xAPI on the roadmap?

otacke's picture

Hi etherscreen!

As BV mentioned, repetition is a "spaced repetition" mode (not storing the state to be able to continue later yet - unfortunately).

Instead of presenting the whole pool of cards to the learner, each round he/she is presented with cards based on her/his proficiency level (PL, imagine this as a pile of cards) for a card/on the results of the previous round according to the rules:

  • Each round consists of all cards currently on proficiency level #1, and "1 / number of proficiency level" cards for the next proficiency levels (except for the last one), so ½ cards from pile #2, ⅓ from pile #3 and so forth (the number of cards picked will be rounded upwards)
  • Cards on the last proficiency level are considered to be completed. No card will be picked from this proficiency level.
  • The LIFO (last-in-first-out) method is used to pick cards from different piles. The cards that have been in the pile the longest will be preferred over cards that have been added later.
  • If pile #1 is empty when a new round starts, pile #2 will become the new pile #1, pile #3 the new pile #2 and so forth.

The algorithm doesn’t reflect the original Leitner system, but will also make sure that cards that have been answered correctly are less likely to be presented to the learner in the next round than cards that have been answered incorrectly.

Best,
Oliver

papi Jo's picture

This new "repetition" feature is certainly more elaborate than my experimental "got it" feature proposed some time ago.

The only thing that seems to be missing from it is the "keep state" feature, which rather defeats the purpose. I hope you will be able to implement "keep state" in the future.

otacke's picture

Hi papi Jo!

We know that this feature is missing, but the repetition mode was contract work and it didn't cover "save content state". Shouldn't be a huge effort to add it, but someone has to have resources to do it.

Best,

Oliver 

What are the steps and estimated resources required to add "save content state"?

Thanks!

otacke's picture

Hi etherscreen!

You'd have to implement a function called "getCurrentState" that will be called by the core of H5P. In that function, you need to gather all the data that's necessary to identify the state (e.g. card piles, round number) and return it. These state data will be passed to the content type when it's loaded, and then the previous state needs to be restored. Also, you'd probably want to offer a solution to reset the task which would probably require a little thinking about UX at least and implementing a button or something similar. And of course, don't forget testing :-)

Cheers,

Oliver

Thanks for this. Know of any highly competent developers up to the task?

otacke's picture

Hi etherscreen!

Sure! The H5P core team at Joubel is probably the first address to go to, of course. This way you'd get the quickest (and guaranteed) integration into the official repository as everything can be decided immediately.

I could do it myself as well, but it would require me to at least discuss the UX part for resetting the task, and I could not tell you an exact date when the changes would be merged into the official repository (and I wouldn't want to create a fork). Even if I complete the code, someone from the core team at Joubel would have to give it a code review first.

Best,
Oliver

otacke's picture

Hi etherscreen!

I implemented the feature: Unlock 'spaced repetition' for Dialog Cards

Cheers,
Oliver 

otacke's picture

Hi Papi Jo!

There you go: Unlock 'spaced repetition' for Dialog Cards

Cheers,
Oliver 

Hi there,

I have a question about the "Repetition" mode of the Dialog Cards. Maybe it's a bug or maybe not; it could be I'm just not understanding how the "Maximum Proficiency Level" setting works.

In Repetition mode, the Behavioural Settings let me select the "Maximum Proficiency Level". The default is 5. I take this to mean that the learner needs to self-report a card as being "right" 5 times in a row for it to considered as "completed learning".

Here's the issue: if I have "Maximum Proficiency Level" = 5, the rounds stop and I get the "Well done..." message after getting all cards "right" 4 times in a row, not 5 times in a row.

If I set "Maximum Proficiency Level"  = 4, the rounds stop when I get cards correct 3 times in a row. The number of times in a row that is considered "completed learning" is always one fewer than the number in "Maximum Proficiency Level".

Is this a feature or a bug? :-) Or am I just not understanding how the "Maximum Proficiency Level" is supposed to work?

I'm using H5P on WordPress, plugin version 1.12.0; the Dialog Card Library version is 1.7.7.

I've attached the Dialog Card interaction I've been testing with.

Thanks and take care!

otacke's picture

Hi Grant!

Nothing wrong here. The learner simply starts at "proficiency level" 1, not 0. In consequence, the maximum proficiency level is the "number of boxes" the cards are put into in terms of the classic analogue approach.

Best,

Oliver 

Hi Oliver,

Thanks for the reply. I'm glad to hear all is well. I'll still need to wrap my head around the underlying system being used and your Feb 6 post will help a lot with that. 

Thanks again and take care!

Hi Oliver @otacke , I checked out the Indigogo page and the features look GREAT!  I didn't see anything though on "submit answers" or xAPI output for those of us using LRS.  Is there any output that can be used for this to track ANY interactions?

otacke's picture

Hi Jimmy!

DialogCards doesn't have any xAPI support so far, but I was actually planning to put that into the campaign as a bonus :-) However, I still need to figure out what xAPI verbs should be used, what the object definition should look like in order to make sense, and when the statements should be triggered.

Best,

Oliver